More info

Alien queen render looks brilliant. We need to hit her!! Currently still needs some modelling and posing before final version. Speaking to prodos there is possibilities of egg sac later on.

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Female pred

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Some rules from my skirmish

Have ap to use. Stalkers have 2, preds have 3. Potential for this to increase as the levels go up.

Run is 2ap, doubles movement value. Preds are 5, stalkers are 6. Can never move more than double base move. Obviously with boardgame this is squares so you move squares.

Aim action increases you roll to hit by 2 and range by 2. So pred castor has range of 18, increased to 20 with aim, and needs to roll under 15 to hit, 17 if they aimed.

Shooting is 1ap. Fire a number of shoots equal to rate of fire of weapon. Castor has rate of fire of 2 so fires two shots. So roll 2 dice, under 15 or 17 if aimed. From the successes you then have to roll armour. Roll under armour value but this is modified by weapon strength. So for every value over 10 you reduce the armour.  Eg weapon strength of 12, reduce armour roll by 2, so instead of under 15, preds roll under 13.

If its strength 8 then it adds 2 to the armour so a pred has to roll under 17.

Pred has armour that can never be reduced below 11.

Can only do an action once a turn so cannot move, shoot, move or shoot twice. But run is 2ap to double move.

Pred hunter gets 3 items from armoury. Cannot wait to see this, apparently its full of items.

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Pred hunter info for you. Check out the rules for each level.

Preds count as one model is a squad. That goes for berserker aswell. Youngbloods though may be a squad, we shall see.

Alien stalker dodge has been reduced to 1-5. We found 10 made stalkers far too resilient.

Infant aliens can move through light cover as of it was open ground.

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Playing with preds

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Last stand of preds, rule stuff coming but first comments:
Preds are durable and can take some damage but when they get swamped in multiple combats with aliens they cant take it all down.

Rules coming on a post in a sec. Board game has same rules other than squares instead of inches, deck event cards to control events and a change in base abilities

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Marine pics

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Pred pics

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Rules pt2

Alien stalkers have dodge skill. They ignore a wound effect on a roll of 1-10.

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Box sets board game models are multi part but no variant stuff. Whereas the expansion boxes are wargame supportive so they will have variant heads, as seen with marines on front page, that is to come with preds.

Plasma castors to hopefully come separate for preds so we can diversify.  Aim to have helmeted version of each.

Production models for crusher and praetorian within 2 weeks.

Just seen a pic of the queen on a phone, not allowed to show yet but guys…..AMAZING. We need to reach it, shes worth it!!!

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More rules

Rules still being clarified but eggs can spawn facehuggers, they can attach to other things to create more aliens. Obviously they could therefore create predaliens, but predators are powerful so making a predalien this way is difficult.

Info for predator warrior and hunter:

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2ap to run, double movement
Aim action improves range skill
Sentry action works similar to overwatch, but its not just shoot, its a way to interrupt with an action in opposing players turn to shoot, move or close combat action

Infant aliens have pathinder skill so they can move through light terrain. Different terrain reduces movement allowance.

Unit coherency. Stay within half ld value of sergeant/leader. Marines have ld of 16 so stay within 8inches of the sergeant.

Always round up with anything.

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1. Initiative roll. Highest first. Only time you want a high roll
2. Activate a squad, model at a time
(Only starting with basic skills atm, trying specialist skills soon).

Barricades have rules. Can create a barricade,  permanent for rest of game unless destroyed…..yeah destructible environments, thats why those aliens will love their crusher

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Skirmishes

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About to start a skirmish game. Rules will be collected and I will show them where possible

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